The Ship The Ancient Dancer!
It is self-repairing...
But is too cold!
The Mission The kobolds have been sent to a friendly time vortex
in order to rediscover lost technology!

The Adversary They're challenged by Tusegudo, a Sedan Dragon!
It has four wings and Carbon Monoxide Breath. It may carry and use Gear.
The stats of the dragon:
Order: 2, Chaos: 4, Brains: 3, Body: 5

The Kobolds
Dox
Kobold Soldier/Guard

  • Order: 5
  • Chaos: 0
  • Brain: 3
  • Body: 6

Pocket Accordion
Make a Brains/Order or Brains/Chaos roll. On a success, any nearby opponent has -1 Brains during their next event. On a failure, everybody nearby, including you, has -1 Brains on their next event.
Reusable
Nikayw
Kobold Wizard

  • Order: 6
  • Chaos: 2
  • Brain: 3
  • Body: 3

Niwri's Survivalist's Handbook
This book may be used to reduce damage from environmental threats (earthquakes, volcanoes, floods, etc.) by half, rounded down. Somehow, the act of using a Survivalist's Handbook always results in it being destroyed by that same environmental threat.
Zufoby
Kobold Rogue

  • Order: 1
  • Chaos: 4
  • Brain: 4
  • Body: 5

Daldain's Permit of Permissions
If told by another being that the wielder may or cannot do something, they may display this permit to temporarily confuse that being. Word spreads quickly about this event and future attempts to use this permit do not affect anyone.
Guke
Kobold Mechanic

  • Order: 5
  • Chaos: 3
  • Brain: 3
  • Body: 3

Chroma's Abridged Guide to Ship Operations
This book contains a single, oddly specific how-to for repairing, maintaining, or operating a spaceship. The wielder may use this book to replace a failed roll involving the ship with a Mixed Success, or to replace a Mixed Success with a Success.
Bege
Kobold Druid

  • Order: 5
  • Chaos: 3
  • Brain: 5
  • Body: 1

Potion of Healing Transference
Restores one (1) lost Body point to anyone within 15 feet. If no one is healed, the drinker takes 1 point of Body damage instead.
Gubi
Kobold Barbarian

  • Order: 4
  • Chaos: 3
  • Brain: 4
  • Body: 3

Pocket Accordion
Make a Brains/Order or Brains/Chaos roll. On a success, any nearby opponent has -1 Brains during their next event. On a failure, everybody nearby, including you, has -1 Brains on their next event.
Reusable

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Ultra-Quickplay Rules

Completing a task (making an attack, cleaning a surface, activating a device) is an Event. If you're the first person to say they're doing something, your Event goes first.

To complete a task, combine two of your stats (Order or Chaos + Brain or Body) and roll 2d6.
If you roll under, you succeed; over, you fail; hit the target number, you get a partial success.

If you take damage, temporarily reduce your Brain or Body stat by 1, depending on what kind of damage you took.
You can regain stats by taking a nap.

If you use a reusable gadget, you have to take a nap before you can use it again. If someone else hands you a reusable gadget, you have to take a nap before you can use it. (You can use non-reusable gadgets right away.)