The Ship The Green Mecha!
It is speedy & unarmored...
But has inconveniently crossed circuits!
The Mission The kobolds have been sent to an infested ringworld
in order to claim this place in the name of the Kobold Empire!

The Adversary They're challenged by Ziwobu, a Rogue AI-controlled Ship and their minion, Elf Armada Warship!
It's not capable of entering a gravity well.
Their minion: It looks like a bird of prey. It's heavily armed but not maneuverable, and attempts to use shielding to make up for its inability to dodge.
The stats of the ship:
Order: 3, Chaos: 3, Brains: 6, Body: 6

The stats of the ship:
Order: 6, Chaos: 6, Brains: 2, Body: 6

The Kobolds
Waoifo
Kobold Wizard

  • Order: 2
  • Chaos: 5
  • Brain: 3
  • Body: 4

Pocket Accordion
Make a Brains/Order or Brains/Chaos roll. On a success, any nearby opponent has -1 Brains during their next event. On a failure, everybody nearby, including you, has -1 Brains on their next event.
Reusable
Mikod
Kobold Medic

  • Order: 1
  • Chaos: 5
  • Brain: 4
  • Body: 4

Potion of Reality Rejection
Taking this potion allows the character to impose their sense of order upon their immediate surroundings. The character's Order score is temporarily increased by one (1) until they take a nap.
Gofetege
Kobold Wizard

  • Order: 3
  • Chaos: 1
  • Brain: 6
  • Body: 4

Potion of Study Breaks
Temporarily adds one (1) to the character's Brains Stat, even if it's already at maximum. This effect ends when the character takes Brains damage or a nap.
Ripu
Kobold Cook

  • Order: 1
  • Chaos: 6
  • Brain: 6
  • Body: 1

Button of Uselessness
This large, red button can be stuck onto any flat surface, horizontal, vertical, or otherwise. A short time after it has been placed, any character (friend or foe) nearby must succeed a Brains roll to avoid pressing the button. Pressing the button does nothing, but this action takes the place of anything that might otherwise be done during an Event if the Brains roll is failed. The button can be pressed1times before it breaks and no longer compels others to press it.
Funp
Kobold Paladin

  • Order: 6
  • Chaos: 2
  • Brain: 2
  • Body: 4

Daldain's Permit of Permissions
If told by another being that the wielder may or cannot do something, they may display this permit to temporarily confuse that being. Word spreads quickly about this event and future attempts to use this permit do not affect anyone.
Faa
Kobold Fighter

  • Order: 4
  • Chaos: 2
  • Brain: 6
  • Body: 1

Potion of Healing Transference
Restores one (1) lost Body point to anyone within 15 feet. If no one is healed, the drinker takes 1 point of Body damage instead.

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Ultra-Quickplay Rules

Completing a task (making an attack, cleaning a surface, activating a device) is an Event. If you're the first person to say they're doing something, your Event goes first.

To complete a task, combine two of your stats (Order or Chaos + Brain or Body) and roll 2d6.
If you roll under, you succeed; over, you fail; hit the target number, you get a partial success.

If you take damage, temporarily reduce your Brain or Body stat by 1, depending on what kind of damage you took.
You can regain stats by taking a nap.

If you use a reusable gadget, you have to take a nap before you can use it again. If someone else hands you a reusable gadget, you have to take a nap before you can use it. (You can use non-reusable gadgets right away.)