The Ship The Orange Saber!
It is flamboyant & armored...
But has inconveniently crossed circuits!
The Mission The kobolds have been sent to a hostile time vortex
in order to find the last group of kobolds who came here!

The Adversary They're challenged by Fire!!
It may consume things not normally considered flammable. It is immune to Brains damage and automatically fails Brains rolls.
The stats of the fire:
Order: 5, Chaos: 6, Brains: 0, Body: 6

The Kobolds
Fow
Kobold Soldier/Guard

  • Order: 4
  • Chaos: 2
  • Brain: 4
  • Body: 4

"The Book"
If thrown at a being that is in violation of an applicable law or regulation (player picks, GM decides after "The Book" is thrown whether it works), throwing "The Book" at that being does 1 Brains damage. This counts as an event but no roll is needed. Regardless of the results, "The Book" is not sturdy enough to be thrown twice.
Gusezonu
Kobold Mechanic

  • Order: 1
  • Chaos: 3
  • Brain: 5
  • Body: 5

Book of Convoluted and often Contradictory Regulations
This staple of lawyermancy can be used to confuse a being into believing they need to comply with the wielder's demands for one event. This does nothing if they are ordered to harm (or commit actions that will lead to harm, like stepping into an airlock...) themselves or an ally. After this time they become resentful that they were ordered around and are likely to retaliate.
Reusable
Gosiim
Kobold Druid

  • Order: 5
  • Chaos: 1
  • Brain: 4
  • Body: 4

Marwyse's Overdue Library Book
The wielder can use this book to subtract 1 from a Brains based roll once per nap, but each time they do so they take 1 point of Brains damage over the guilt of having not yet returned the book. This damage occurs after the results of the Brains roll are resolved.
Reusable
Sory
Kobold Inventor

  • Order: 5
  • Chaos: 2
  • Brain: 2
  • Body: 5

Daldain's Permit of Permissions
If told by another being that the wielder may or cannot do something, they may display this permit to temporarily confuse that being. Word spreads quickly about this event and future attempts to use this permit do not affect anyone.
Kor
Kobold Rogue

  • Order: 6
  • Chaos: 0
  • Brain: 4
  • Body: 4

Marwyse's Overdue Library Book
The wielder can use this book to subtract 1 from a Brains based roll once per nap, but each time they do so they take 1 point of Brains damage over the guilt of having not yet returned the book. This damage occurs after the results of the Brains roll are resolved.
Reusable
Goti
Kobold Sorcerer

  • Order: 3
  • Chaos: 4
  • Brain: 5
  • Body: 2

Handy Toothbrush
Scrub the Space Gunk off whatever object you're interacting with to turn a mixed Order success to make that object work into a full success.
Reusable

Permalink to this campaign:
0YG8HCOnZ6CR?11XmF---z0uW8f3gIF38R20oxJV-f6yGbbAP3t--?yRZ2wbKN---zGt4C93t--?aS13dAWm

Generate a new random campaign

Ultra-Quickplay Rules

Completing a task (making an attack, cleaning a surface, activating a device) is an Event. If you're the first person to say they're doing something, your Event goes first.

To complete a task, combine two of your stats (Order or Chaos + Brain or Body) and roll 2d6.
If you roll under, you succeed; over, you fail; hit the target number, you get a partial success.

If you take damage, temporarily reduce your Brain or Body stat by 1, depending on what kind of damage you took.
You can regain stats by taking a nap.

If you use a reusable gadget, you have to take a nap before you can use it again. If someone else hands you a reusable gadget, you have to take a nap before you can use it. (You can use non-reusable gadgets right away.)