The Ship The Yellow Raptor!
It is flamboyant & speedy...
But drifts to the right!
The Mission The kobolds have been sent to an overgrown asteroid
in order to find lost magical items!

The Adversary They're challenged by Legitimate Businessmen!
They're willing to make you an offer and give you a reason not to refuse it. They might offer protection from Legitimate Businessmen.
The stats of the businessmen:
Order: 4, Chaos: 4, Brains: 3, Body: 4

The Kobolds
Bukpi
Kobold Bard

  • Order: 4
  • Chaos: 1
  • Brain: 4
  • Body: 5

Pocket Sand!
Yell 'Pocket Sand!' to count a successful Body attack against you as a mixed success.
Gofub
Kobold Sorcerer

  • Order: 1
  • Chaos: 2
  • Brain: 5
  • Body: 6

Pocket Sand!
Yell 'Pocket Sand!' to count a successful Body attack against you as a mixed success.
Pagum
Kobold Medic

  • Order: 1
  • Chaos: 4
  • Brain: 5
  • Body: 4

Zeeli's Guide to Responsible Pyromania
While this book does not enable fire based attacks on its own, it does allow the wielder to take fire themed damage that would hit ally and have it instead be applied to an opponent. The book itself is highly flammable and is consumed in the process.
Tokyri
Kobold Medic

  • Order: 5
  • Chaos: 2
  • Brain: 4
  • Body: 3

Potion of Caffeine!
Restores one (1) lost Brains point.
Woguumim
Kobold Barbarian

  • Order: 4
  • Chaos: 5
  • Brain: 3
  • Body: 2

Cloak of Absorption
The cloak starts out white. You can remove the cloak and lay it over difficult terrain to make it easy terrain; if the terrain is difficult because the ground is wet, the cloak becomes wet and the ground in that area becomes dry. The cloak dries out after a nap.
Reusable
Gaeze
Kobold Ranger

  • Order: 3
  • Chaos: 3
  • Brain: 4
  • Body: 4

Book of Convoluted and often Contradictory Regulations
This staple of lawyermancy can be used to confuse a being into believing they need to comply with the wielder's demands for one event. This does nothing if they are ordered to harm (or commit actions that will lead to harm, like stepping into an airlock...) themselves or an ally. After this time they become resentful that they were ordered around and are likely to retaliate.
Reusable

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Ultra-Quickplay Rules

Completing a task (making an attack, cleaning a surface, activating a device) is an Event. If you're the first person to say they're doing something, your Event goes first.

To complete a task, combine two of your stats (Order or Chaos + Brain or Body) and roll 2d6.
If you roll under, you succeed; over, you fail; hit the target number, you get a partial success.

If you take damage, temporarily reduce your Brain or Body stat by 1, depending on what kind of damage you took.
You can regain stats by taking a nap.

If you use a reusable gadget, you have to take a nap before you can use it again. If someone else hands you a reusable gadget, you have to take a nap before you can use it. (You can use non-reusable gadgets right away.)