The Ship The Maniacal Fireball!
It is stealthy & unarmored...
But it leaves a visible smoke trail!
The Mission The kobolds have been sent to a friendly ringworld
in order to find a way to break someone else's secret weapon!

The Adversary They're challenged by Zin, a Pirate Captain and their minion, Pirate Blockade Runner!
They might be bloodthirsty, arrogant, elegant, suave, or whatever other stereotype the GM prefers. They may or may not be immune to iocane powder.
Their minion: The stats include ship and crew. For when it absolutely, positively needs to avoid tariffs overnight.
The stats of the captain:
Order: 3, Chaos: 3, Brains: 5, Body: 4

The stats of the ship:
Order: 4, Chaos: 3, Brains: 5, Body: 5

The Kobolds
Kobold Monk

  • Order: 5
  • Chaos: 1
  • Brain: 4
  • Body: 4

Cloak of Food Portions
Wearing this cloak causes it to flare out at the base, making the wearer resemble a pyramid. In conversations regarding food the wearer can add +2 to Brains rolls when trying to convince others to alter their diets. This can be done once per nap. Considering how many large things tend to snack on kobolds, this has been found to actually be quite useful.
Kobold Historian

  • Order: 2
  • Chaos: 3
  • Brain: 4
  • Body: 5

Chroma's Out of Date Science Journal
The wielder cites this journal by explaining an outdated theory on how the laws of physics were once thought to work. This "theory" can be 100\% fictional and the player is encouraged to make it up on the spot. For one event the laws of the universe conform to this outdated theory, after which the Science Journal's publisher issues a retraction. No damage or repairs caused by this journal persist after the event has been resolved, but anything avoided during that event is still avoided.
Kobold Pilot

  • Order: 0
  • Chaos: 5
  • Brain: 5
  • Body: 4

Huge Goggles
If you take Body damage, roll 1d6; on a 6, the lenses of the Goggles break until you take a nap.
Kobold Medic

  • Order: 1
  • Chaos: 4
  • Brain: 5
  • Body: 4

Potion of Healing Transference
Restores one (1) lost Body point to anyone within 15 feet. If no one is healed, the drinker takes 1 point of Body damage instead.
Kobold Artificer

  • Order: 4
  • Chaos: 4
  • Brain: 3
  • Body: 3

Potion of Hangovers
If used in conjunction with a Chaos roll meant to do damage, a Mixed Result or better will do a point of Brains damage in addition to any other results.
Kobold Wizard

  • Order: 5
  • Chaos: 1
  • Brain: 4
  • Body: 4

Make a Brains/Order roll to restore 2 lost Body points, or 1 on a Mixed Success. If the character has medical training, restored Body points may be doubled.

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Ultra-Quickplay Rules

Completing a task (making an attack, cleaning a surface, activating a device) is an Event. If you're the first person to say they're doing something, your Event goes first.

To complete a task, combine two of your stats (Order or Chaos + Brain or Body) and roll 2d6.
If you roll under, you succeed; over, you fail; hit the target number, you get a partial success.

If you take damage, temporarily reduce your Brain or Body stat by 1, depending on what kind of damage you took.
You can regain stats by taking a nap.

If you use a reusable gadget, you have to take a nap before you can use it again. If someone else hands you a reusable gadget, you have to take a nap before you can use it. (You can use non-reusable gadgets right away.)