It has Too Many Weapons!...
But has an unpredictable power source!
in order to find the last group of kobolds who came here!
It only eats metal. Organics are safe. Ships and equipment... maybe not so much. Fire damage does a minimum of 2 Br damage even on a mixed success.
The stats of the slime:
Order: 0, Chaos: 4, Brains: 2, Body: 5
Kobold Rogue
- Order: 2
- Chaos: 6
- Brain: 2
- Body: 4
Gox's Illustrated Manual of Physical Exertions
Once per nap, the wielder of this book may add 2 points to the target number of any uncontested Body roll, or 1 point to the target number of a contested Body roll. If given to another character, that character must take a nap before this item can be used.
Reusable
Kobold Historian
- Order: 3
- Chaos: 2
- Brain: 5
- Body: 4
Potion of Healing
Restore 1 lost Body point. Using counts as an Event but no roll is needed unless it's contested.
Kobold Cook
- Order: 3
- Chaos: 4
- Brain: 4
- Body: 3
Awesome Dagger of Sneak(?) Attacks
Yell 'Sneak Attack!' to count a mixed-success Body attack as a success.
Reusable
Kobold Barbarian
- Order: 3
- Chaos: 1
- Brain: 5
- Body: 5
Daldain's Permit of Permissions
If told by another being that the wielder may or cannot do something, they may display this permit to temporarily confuse that being. Word spreads quickly about this event and future attempts to use this permit do not affect anyone.
Kobold Barbarian
- Order: 2
- Chaos: 6
- Brain: 4
- Body: 2
Potion of Random Probability
Anything can happen when this potion is taken! Anything! More specifically, the character's Chaos Stat is temporarily increased by one (1) until they take a nap. The character and GM are encouraged to describe the most unusual situations whenever the player makes a Chaos roll.
Kobold Pilot
- Order: 3
- Chaos: 4
- Brain: 5
- Body: 2
Potion of Atmosphere Creation
A character that consumes this extremely carbonated beverage will begin to burp uncontrollably. While little more than a juvenile pastime in many cases, this also surrounds the character in a breathable atmosphere that clings to their body until their next nap or until they encounter a stiff breeze. This regurgitated air smells foul but provides protection against hard vacuum and poisonous gasses.
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