The Ship The Dark Comet!
It has Too Many Weapons!...
But has inconveniently crossed circuits!
The Mission The kobolds have been sent to a friendly time vortex
in order to find a way to break someone else's secret weapon!

The Adversary They're challenged by Kobold Adventurers!
There are 4 adventurers in the group, and each takes the full Body or Mind damage to be killed. They're the best at what they do, and what they do is be another group of kobolds in space.
The stats of the kobolds:
Order: 5, Chaos: 5, Brains: 5, Body: 4

The Kobolds
Nigepu
Kobold Paladin

  • Order: 2
  • Chaos: 5
  • Brain: 4
  • Body: 3

Potion of Healing Transference
Restores one (1) lost Body point to anyone within 15 feet. If no one is healed, the drinker takes 1 point of Body damage instead.
Nukesipu
Kobold Mechanic

  • Order: 2
  • Chaos: 3
  • Brain: 5
  • Body: 4

Book of Convoluted and often Contradictory Regulations
This staple of lawyermancy can be used to confuse a being into believing they need to comply with the wielder's demands for one event. This does nothing if they are ordered to harm (or commit actions that will lead to harm, like stepping into an airlock...) themselves or an ally. After this time they become resentful that they were ordered around and are likely to retaliate.
Reusable
Moz
Kobold Performer

  • Order: 4
  • Chaos: 1
  • Brain: 5
  • Body: 4

Chroma's Out of Date Science Journal
The wielder cites this journal by explaining an outdated theory on how the laws of physics were once thought to work. This "theory" can be 100\% fictional and the player is encouraged to make it up on the spot. For one event the laws of the universe conform to this outdated theory, after which the Science Journal's publisher issues a retraction. No damage or repairs caused by this journal persist after the event has been resolved, but anything avoided during that event is still avoided.
Yktuze
Kobold Fighter

  • Order: 4
  • Chaos: 3
  • Brain: 3
  • Body: 4

Potion of Healing Transference
Restores one (1) lost Body point to anyone within 15 feet. If no one is healed, the drinker takes 1 point of Body damage instead.
Niomut
Kobold Mechanic

  • Order: 2
  • Chaos: 4
  • Brain: 4
  • Body: 4

Book of Convoluted and often Contradictory Regulations
This staple of lawyermancy can be used to confuse a being into believing they need to comply with the wielder's demands for one event. This does nothing if they are ordered to harm (or commit actions that will lead to harm, like stepping into an airlock...) themselves or an ally. After this time they become resentful that they were ordered around and are likely to retaliate.
Reusable
Ymabee
Kobold Rogue

  • Order: 2
  • Chaos: 6
  • Brain: 4
  • Body: 2

Potion of Gym Membership
Temporarily adds one (1) to the character's Body Stat, even if it's already at maximum. This effect ends when the character takes Body damage or a nap.

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Ultra-Quickplay Rules

Completing a task (making an attack, cleaning a surface, activating a device) is an Event. If you're the first person to say they're doing something, your Event goes first.

To complete a task, combine two of your stats (Order or Chaos + Brain or Body) and roll 2d6.
If you roll under, you succeed; over, you fail; hit the target number, you get a partial success.

If you take damage, temporarily reduce your Brain or Body stat by 1, depending on what kind of damage you took.
You can regain stats by taking a nap.

If you use a reusable gadget, you have to take a nap before you can use it again. If someone else hands you a reusable gadget, you have to take a nap before you can use it. (You can use non-reusable gadgets right away.)