The Ship The Yellow Looter!
It has Too Many Weapons!...
But has an unpredictable power source!
The Mission The kobolds have been sent to a burning planet
in order to find the last group of kobolds who came here!

The Adversary They're challenged by a Semi-Intelligent Metal-Eating Slime!
It only eats metal. Organics are safe. Ships and equipment... maybe not so much. Fire damage does a minimum of 2 Br damage even on a mixed success.
The stats of the slime:
Order: 0, Chaos: 4, Brains: 2, Body: 5

The Kobolds
Denutob
Kobold Rogue

  • Order: 2
  • Chaos: 6
  • Brain: 2
  • Body: 4

Gox's Illustrated Manual of Physical Exertions
Once per nap, the wielder of this book may add 2 points to the target number of any uncontested Body roll, or 1 point to the target number of a contested Body roll. If given to another character, that character must take a nap before this item can be used.
Reusable
Dubiobu
Kobold Historian

  • Order: 3
  • Chaos: 2
  • Brain: 5
  • Body: 4

Potion of Healing
Restore 1 lost Body point. Using counts as an Event but no roll is needed unless it's contested.
Roroz
Kobold Cook

  • Order: 3
  • Chaos: 4
  • Brain: 4
  • Body: 3

Awesome Dagger of Sneak(?) Attacks
Yell 'Sneak Attack!' to count a mixed-success Body attack as a success.
Reusable
Bonedy
Kobold Barbarian

  • Order: 3
  • Chaos: 1
  • Brain: 5
  • Body: 5

Daldain's Permit of Permissions
If told by another being that the wielder may or cannot do something, they may display this permit to temporarily confuse that being. Word spreads quickly about this event and future attempts to use this permit do not affect anyone.
Dixraw
Kobold Barbarian

  • Order: 2
  • Chaos: 6
  • Brain: 4
  • Body: 2

Potion of Random Probability
Anything can happen when this potion is taken! Anything! More specifically, the character's Chaos Stat is temporarily increased by one (1) until they take a nap. The character and GM are encouraged to describe the most unusual situations whenever the player makes a Chaos roll.
Rybog
Kobold Pilot

  • Order: 3
  • Chaos: 4
  • Brain: 5
  • Body: 2

Potion of Atmosphere Creation
A character that consumes this extremely carbonated beverage will begin to burp uncontrollably. While little more than a juvenile pastime in many cases, this also surrounds the character in a breathable atmosphere that clings to their body until their next nap or until they encounter a stiff breeze. This regurgitated air smells foul but provides protection against hard vacuum and poisonous gasses.

Permalink to this campaign:
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Ultra-Quickplay Rules

Completing a task (making an attack, cleaning a surface, activating a device) is an Event. If you're the first person to say they're doing something, your Event goes first.

To complete a task, combine two of your stats (Order or Chaos + Brain or Body) and roll 2d6.
If you roll under, you succeed; over, you fail; hit the target number, you get a partial success.

If you take damage, temporarily reduce your Brain or Body stat by 1, depending on what kind of damage you took.
You can regain stats by taking a nap.

If you use a reusable gadget, you have to take a nap before you can use it again. If someone else hands you a reusable gadget, you have to take a nap before you can use it. (You can use non-reusable gadgets right away.)