The Ship The Light Fireball!
It has Too Many Weapons!...
But has inconveniently crossed circuits!
The Mission The kobolds have been sent to a derelict spaceship
in order to find a rumored secret weapon!

The Adversary They're challenged by a Helperbot 1000!
It's half as good as Helperbot 2000. It's more incompetent than malicious, but it will defend itself.
The stats of the robot:
Order: 4, Chaos: 2, Brains: 2, Body: 3

The Kobolds
Gopa
Kobold Monk

  • Order: 3
  • Chaos: 5
  • Brain: 5
  • Body: 1

Potion of Healing Transference
Restores one (1) lost Body point to anyone within 15 feet. If no one is healed, the drinker takes 1 point of Body damage instead.
Pewyaz
Kobold Spy

  • Order: 2
  • Chaos: 6
  • Brain: 2
  • Body: 4

The Fabulous Grappling Hook
As an Event, instantly move 50 feet in any direction. (Make sure you have 50 feet available to move in or take 1 Body damage when you arrive short of that.)
Reusable
Rudo
Kobold Warlock

  • Order: 1
  • Chaos: 5
  • Brain: 4
  • Body: 4

Cloak of Desorption
The cloak starts out black. As an Event, you can cause a gas to evaporate from the cloak, leaving it a dingy gray and healing 1 Body to anyone within ten feet of you. The cloak becomes black again after a nap.
Reusable
Moduwaka
Kobold Mechanic

  • Order: 0
  • Chaos: 5
  • Brain: 5
  • Body: 4

"The Book"
If thrown at a being that is in violation of an applicable law or regulation (player picks, GM decides after "The Book" is thrown whether it works), throwing "The Book" at that being does 1 Brains damage. This counts as an event but no roll is needed. Regardless of the results, "The Book" is not sturdy enough to be thrown twice.
Riner
Kobold Merchant

  • Order: 6
  • Chaos: 3
  • Brain: 2
  • Body: 3

Tinfoil Helm of Shielding
Count any Brains damage as a mixed success. If you take Body damage, roll 1d6; on a 6, the Helm is useless until you take a nap.
Reusable
Tyf
Kobold Cook

  • Order: 4
  • Chaos: 1
  • Brain: 5
  • Body: 4

"The Book"
If thrown at a being that is in violation of an applicable law or regulation (player picks, GM decides after "The Book" is thrown whether it works), throwing "The Book" at that being does 1 Brains damage. This counts as an event but no roll is needed. Regardless of the results, "The Book" is not sturdy enough to be thrown twice.

Permalink to this campaign:
10mCjCOnZ6CR?742GF--?aRG5tQId-j34m925b1F--?uXncJP1gnd942W0nR3l--S9WN3Cqml---?1a2OR3e

Generate a new random campaign

Ultra-Quickplay Rules

Completing a task (making an attack, cleaning a surface, activating a device) is an Event. If you're the first person to say they're doing something, your Event goes first.

To complete a task, combine two of your stats (Order or Chaos + Brain or Body) and roll 2d6.
If you roll under, you succeed; over, you fail; hit the target number, you get a partial success.

If you take damage, temporarily reduce your Brain or Body stat by 1, depending on what kind of damage you took.
You can regain stats by taking a nap.

If you use a reusable gadget, you have to take a nap before you can use it again. If someone else hands you a reusable gadget, you have to take a nap before you can use it. (You can use non-reusable gadgets right away.)