The Ship The Maniacal Moon!
It is flamboyant & armored...
But has an annoying AI!
The Mission The kobolds have been sent to a poison-filled/covered asteroid
in order to explore!

The Adversary They're challenged by Pirate Mutineers!
The revolution was short; these are the losers. They're still pirates, but they don't have a ship... yet.
The stats of the pirates:
Order: 2, Chaos: 3, Brains: 3, Body: 4

The Kobolds
Kobold Ranger

  • Order: 3
  • Chaos: 4
  • Brain: 2
  • Body: 5

Huge Goggles
If you take Body damage, roll 1d6; on a 6, the lenses of the Goggles break until you take a nap.
Kobold Performer

  • Order: 3
  • Chaos: 5
  • Brain: 4
  • Body: 2

Potion of Deception
Resembles another potion (GM may roll or choose). When used, the drinker will believe they are under the effects of the potion for one minute or until the believed effects were expected to end. No one else will be fooled.
Kobold Monk

  • Order: 3
  • Chaos: 2
  • Brain: 5
  • Body: 4

Marwyse's Encyclopedia of Stuff I Totally Knew
Add 2 points to the target number of any uncontested Brains roll, or 1 point to the target number of a contested Brains roll.
Kobold Barbarian

  • Order: 5
  • Chaos: 1
  • Brain: 5
  • Body: 3

Cloak of Adsorption
The cloak starts out white. Whenever you are the target of a successful attack, the cloak becomes the color of whatever hit you. If your cloak is already the same color as whatever hit you, the attack becomes a mixed success and the cloak turns black and can no longer absorb colors. The cloak becomes white again after a nap.
Kobold Cleric

  • Order: 1
  • Chaos: 6
  • Brain: 3
  • Body: 4

Potion of Gym Membership
Temporarily adds one (1) to the character's Body Stat, even if it's already at maximum. This effect ends when the character takes Body damage or a nap.
Kobold Paladin

  • Order: 3
  • Chaos: 3
  • Brain: 4
  • Body: 4

Zeeli's Guide to Responsible Pyromania
While this book does not enable fire based attacks on its own, it does allow the wielder to take fire themed damage that would hit ally and have it instead be applied to an opponent. The book itself is highly flammable and is consumed in the process.

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Ultra-Quickplay Rules

Completing a task (making an attack, cleaning a surface, activating a device) is an Event. If you're the first person to say they're doing something, your Event goes first.

To complete a task, combine two of your stats (Order or Chaos + Brain or Body) and roll 2d6.
If you roll under, you succeed; over, you fail; hit the target number, you get a partial success.

If you take damage, temporarily reduce your Brain or Body stat by 1, depending on what kind of damage you took.
You can regain stats by taking a nap.

If you use a reusable gadget, you have to take a nap before you can use it again. If someone else hands you a reusable gadget, you have to take a nap before you can use it. (You can use non-reusable gadgets right away.)